Heartbreaker Press' professional GMs remove the tedious and uncertain process of trying to find a decent GM. Every GM in our roster is a veteran with many years of experience, pre-vetted for competence and reliability to guarantee that you will get the game you want from its beginning until its end - no more wading through LFG pages trying to sort the good GMs out from the assholes, and no more campaigns lost to GMs burning out halfway through the first plot arc.
Heartbreaker Press takes care of all the vetting for you, offering a wide variety of different game systems and GMing styles. The game will run, come Hell or high water.
A reliable Game Master can be difficult to find. None your friends nobody wants to do it. Setting up the experience for the players can feel like a thankless or under-appreciated job to some. Maybe you know a GM that's eager to run campaigns but is prone to abusing that power to bully the characters or otherwise control the game in a selfish way. Or maybe there's a new system or book that you would like to try, but you would like somebody to show you the ropes. A professional might be just the thing you need to get rolling.
Are you looking for a rich storytelling experience, or just some hack and slash? Maybe your current Game Mater isn’t willing to using the books you like, or their style clashes with you. Hire one of Heartbreaker’s Game Masters, and let them handle the creative lifting, let them call the shots, and let them draw you into the fantasy worlds you seek.
Talk to Gamemasters here on our discord: discord.gg/ZUc77F7
Value: We care about giving good value for your money here at Heartbreaker Press. We know that you might feel unsure about the value of a paid Gamemaster service, so let’s compare it to other entertainment.
Consider going to a movie: you make your way to the theatre, buy your ticket, and unlesss you smuggled in a cache of illicit snacks you’re probably looking at a cost of $25-30 per person. For a 2 hour piece of non-interactive form of entertainment, which breaks down to around $12.5 to $15 an hour.
Now let’s look at an RPG session with one of our GMs:
- If you pay for a Basic game session, here’s how it breaks down: $20/4 hours = $5 an hour.
- If you pay for Premium Content that breaks down to: $30/4 hours = $7.5 an hour.
So not only are you getting better value for your dollars, but you can also meet new friends, exercise that imagination, and have some interactive fun that is the way you want it.
And as an added bit of value, anything you buy from us in our store earns you rewards that can be redeemed for free sessions, dice, or whatever. Campaigns can last for a long time, so this is our way to reward that
What happens if I can’t make a session?
Any player who cancels:
If the GM cancels a session:
Stop dealing with bad Gamemasters and That Guy/Gal, and start having fun with like-minded people.
Are you tired of having to GM for your friends all the time because none of them will take a turn in the big chair? Do you want to play as pirates or in the Eberron setting or some other specific campaign concept and can’t find one who will run it? Are you having difficulty finding a GM for non-D&D systems like Rogue Trader, Star Wars, or Vampire: the Masquerade? Do you just want a GM who will see a campaign through instead of ducking out after three sessions again?
If so, I have good news for you! I offer professional GMing services – I will run the system you want, with the adventure you want, with the group you want. I have the bog standard decade’s worth of experience GMing, of course, but I’ve also written a GM’s Guide and there are already several groups (see the schedule below) consistently paying me to run games for them right now. These are not personal friends offering me a leg up, but people who were total strangers until I started running paid games for them. Five different groups pay me for weekly games, and I cannot imagine why anyone would continue paying for a game unless they were enjoying it.
One of the biggest benefits of a professional GM is reliability. Over 95% of my sessions run on time, and the only exceptions so far have been for things like my grandmother’s funeral (which, yes, actually did happen). If you pay for a game, the game will happen.
I have extensive experience with and am confident in my abilities in the following systems:
Pre-existing adventure paths in familiar systems
This certainly includes any adventures officially published for both D&D 5e and Pathfinder, the two titans of adventure paths as of the writing, and also includes things like the official adventures released by FFG for their 40k RPGs and just about anything you can find in Dungeon Magazine or the DM’s Guild.
Custom content in familiar systems
When making custom content, I can accept any amount of guidance on what content you’d like from none at all to the inclusion of specific NPCs and set pieces in a particular adventure (in fact, if you take it so far as to write out an entire adventure path for me to run for you, not only will I do that, it’s actually cheaper – see above).
If you want me to run an obscure system that you aren’t able to find another GM for at all, you do have to subsidize my learning the system, but I’ll do it. Now, God’s honest truth is that you will be paying more money for a worse service. I’ll do my best, but I don’t have the kind of experience here as I do with other systems, so I don’t recommend this unless you really want to play in a certain system and have been unable to find a free GM. Unlike the other systems I’ve mentioned, if you can find a free GM, they’ll probably be just as good at it as I am.
Do you accept new players?
How long is a session?
What timezone are you in?
How often do you run?
How soon does money have to be in to get a seat?
Can you run a solo game for me?
What kind of house rules do you allow?
Do you run evil campaigns?
What about really, really dark, messed up stuff?
Do you do fetish games?
Has anyone ever actually paid you for a fetish game?
I’m a seasoned veteran with many years of experience GMing under my belt, tempered within a group that has an abnormally long (in my experience) history as many groups have fallen apart in a fraction of the time mine has endured. Within my circles are other professionals that know their favorite settings inside and out, with the oldest members have more than a decade of experience of their own, in both of designing content and GMing.
Third edition is my favored system despite its bulky, complex nature because of the flexibility it offers. Of 3.5 edition alone, as of writing this I have run nearly four hundred sessions for others. If I factor in other systems and mediums, that becomes more than I can count. Commonly I run adventures heavy on plot and story, but I have plenty of familiarity with the mechanics.
- Evil Campaigns:If you want to play an Evil character within a normal campaign, it should be fine provided that the party can get along with each other enough to adventure as a group. If you want an actual party of Evil characters doing Evil things that can be arranged provided the decision is made ahead of time and everyone is on board for the idea.
- Dark messed up stuff:How do you like your adventures? I can do PG, and I can do rated R as long as we’re clear from the get-go what kind of campaign it’s going to be.
What about... X rated? If you really want that, there is a three seat minimum and with premium surcharge of +$20 per player. You can pay for one or two empty seats yourself if you wish. Contact me for more details on what I will and won't allow.
I am an experienced GM who has been running various games both online and offline for over a decade, across a number of different systems. I am a fan of tailoring the content of a game towards the players – both in the theme of the game matching what people expect and creating custom content to make it memorable. I try to adapt to what the players do so that even a pre-written module will feel like “your” story and adventure, creating moments you can talk about later.
I welcome both new and experienced players, and am more than happy to cater for a group that knows each other in real life and has a set of group expectations from the start – naturally when you game together you form houserules and “Gentleman’s Agreements” that you all agree to, and I can make sure a game fits any changes you wish to introduce.
The following systems are ones with which I have a lot of experience (both as a GM and as a player) and am confident in making an entertaining game with little difficulty:
The following systems are ones I have played enough to know the basics, where I can comfortably say I could look at the books again to refamiliarise myself and have the proper knowledge to run a game. Essentially, I don’t have the same experience, and there would be a delay as I make sure I have the knowledge before running: